![]() What you describe here is absolutely not fine at all.Not contradicting anything you just are really terrible in determining what is bad and good. Unless of course you are just saying some bullshit to make it seem like you have a point - I don't know, but pick one. Without even counting the additional time you could use because the DPS check of that add-phase is pretty low. I'm glad that it sounded like I didn't play SMN, because thats what I was actually saying in my post, so at least you can read I guess?Īnd you are contradicting yourself because they clearly are in a "bad state mechanically", when they can't make use of a 1minute long cutscene to reset their rotation. ![]() ![]() The whole purpose of that cutscene is in fact that you can do another opener and to reset cooldown timers and fix rotations. All I'm asking is how the SMN rotation gets fucked up after the add phase when there is a cutscene that basically resets *everyones* rotation back to point zero. ![]()
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